Table of Contents

This book is loaded with tons of examples to allow you to quickly get up and running with online payments in your Java applications

  • Chapter 1:

    Getting Started with Adobe Firefly, Midjourney, and ChatGPT

    Getting familiar with the user interfaces. Trying out a prompt for the first time. Understanding styles and effects. Uploading an image and teaching the system how to create an image in that style

  • Chapter 2:

    Getting Creative with Line art, Illustrations, and Vector art styles

    Creating an app icon for your iOS or Android app. Creating an innovative company logo. Creating humans in various poses for a user manual. Creating a mock UI for a mobile app

  • Chapter 3:

    Let’s Get Real: How to Use Photographic and Hyper Realistic Images

    Creating a magazine cover for a fashion magazine. Creating an attractive Youtube video thumbnail. Creating photographic elements for website. Making a “Safe For Work” Romance Novel Cover


  • Chapter 4:

    Playing with Paint: Physical and Digital Paintings

    Using Watercolors Effectively. Create a retro image using pixel art. Making the album art for a song. Making the box art for a retro video game

  • Chapter 5:

    Taking Things to Another Dimension: Using 3D art styles

    Creating a 3D animated image like the “Pixar” style. Creating the concept art for a video game. Using the Chibi style with the vinyl texture


  • Chapter 6:

    Hidden in Plain Sight: How to Use Backgrounds and Scenery

    Creating patterns Creating background images How to create scenes and scenery for holiday cards